Original 32X version of "X-men: Mind Games" was developed by Scavenger, who developed some impressive games for Mega Drive.
As you know their "32X Tech Demo", it seemed that they strongly motivated to obtain a technical result for Sega 32X.
Unfortunately even 1 title was not released from them for Sega 32X.
Now we can understand there were probably some issues for release actually.
At least that X-men game itself was enough to make us feel "NEXT GEN" in the middle of the 1990s.
In 2016, the original game is reborn as a totally new FPS game by nittamituaki, one of 32X freaks.

Download :

Download this file and unzip it.
If you are WinUAE user, simply insert ADF file then start.
If you are CD32+FDD user, first you have to transfer to your own 2 empty diskettes.
Warning:
After you get "Please Insert Second Diskette" screen,
please swap Disk 2 for Disk 1. (Don't use df1+: ,otherwise the game would crash.)

The Game:

This game is First Person Shooter for 1 player or 2 players.
In each level, your goal is to find an exit before your 3 lives run out.
In specific levels, you have to defeat boss enemies.

Minimum requires: 020 CPU + 1.8MB chip RAM
As "Gloom Deluxe" did, the game allows ECS Amiga to load (64 colors mode or 256 colors mode with RTG, not tested).
AGA is recommended, though.

Controls:

For Analogic FDD users:
To sidestep left/right, you have to use Amiga keyboard. First you must choose "KEYBOARD" at the title screen.
Hold Left-Alt key and press left/right arrow key to sidestep left/right. Press Left-Amiga key to shoot.
But this title is much easier than original "Gloom" game,
so this website recommend you to use 6 button pad for Mega Drive because its direction key is really good response.
It doesn't matter that you cannot sidestep. The matter is whether you can escape backward quickly or not.
You can also pause/show menu by Esc key of Amiga keyboard.


About Players , Weapon & Item:


Name
Player 1
HP
25
Type
Player
Travel Speed
10
Interval of attacks: Min
--
Melee Damage
1
Pain state
No
Interval of attacks: Max
--
Projectile Damage
1 or 2

Name
Player 2
HP
25
Type
Player
Travel Speed
20
Interval of attacks: Min
--
Melee Damage (Claw)
5
Pain state
No
Interval of attacks: Max
--
Projectile Damage
1


Standard Gun

Don't ask why both of players have the same gun.
In 2 players combat mode, Player 1's gun becomes stronger.
It is because Player 2 is much tougher than Player 1.
In other words, make your friend (beginner) choose Player 2
in 2 players co-op mode.


Health

It heals 5 points of your HP.
To find them,
you have to seek some walls you suspect.


Scenes:


Too easy? It is because I have no reasons that I have to make this game hard. (The main intention was unofficial port of 32X version.)
And I know many novice players couldn't play almost levels of my previous titles (e.g. "Did IT come from the desert?" and "Ultimate Maze").
Of course I also consider that you will get boring this game if you've completed such harder ones.
So I created 5 "harder levels". You can play them after you choose "Japan Temples Series" in "Two Player Combat" mode, however,
you can also play them after rename them (e.g. "mapjp1", "mapjp2", ...etc) after remove original files for "One Player" mode.

CD32 +FDD (without RAM expansion) Users:

At your first time, don't forget to choose "akiko_1" for c2p routine.
It's almost no problem if you play every levels at "1x1 resolution & the 1st (smallest) size" screen.
Don't choose "GREAT" mode (for gory scene) at the title menu because the game would become sluggish.
Actually I have tested all levels on my CD32 + Analogic FDD.


WinUAE or 030+ Amiga users:

You can play all levels at 1px*1px full screen (the 7th screen).
I have already tested all levels.

Other Known Bugs:

I know those situations (see this screenshots).
Even now I don't know how to fix 100%. I assume that this is one of the MapED's bugs.

Enemies:


Name
Red Ninja
HP
3
Type
Baldy
Travel Speed
2
Interval of attacks: Min
36
Melee Damage
1
Pain state
Yes
Interval of attacks: Max
50
Projectile Damage
--

Name
Grey Ninja
HP
4
Type
Marine
Travel Speed
3
Interval of attacks: Min
50
Melee Damage
1
Pain state
Yes
Interval of attacks: Max
72
Projectile Damage
1

Name
Komainu
HP
5
Type
Marine
Travel Speed
0
Interval of attacks: Min
36
Melee Damage
1
Pain state
Yes
Interval of attacks: Max
72
Projectile Damage
1

Name
Hannya Mask
HP
3
Type
Phantom
Travel Speed
0
Interval of attacks: Min
54
Melee Damage
1
Pain state
Yes
Interval of attacks: Max
100
Projectile Damage
3

Name
Bone Machine
HP
8
Type
Phantom
Travel Speed
0
Interval of attacks: Min
36
Melee Damage
1
Pain state
Yes
Interval of attacks: Max
72
Projectile Damage
3

Name
Toy Soldier
HP
5
Type
Baldy
Travel Speed
3
Interval of attacks: Min
22
Melee Damage
1
Pain state
No
Interval of attacks: Max
50
Projectile Damage
--

Name
Genjyutsushi (2P Combat Mode exclusive)
HP
20
Type
Lizard
Travel Speed
5
Interval of attacks: Min
22
Melee Damage
4
Pain state
Yes
Interval of attacks: Max
36
Projectile Damage
--

Name
Master Ninja (2P Combat Mode exclusive)
HP
13
Type
Phantom
Travel Speed
12
Interval of attacks: Min
10
Melee Damage
2
Pain state
Yes
Interval of attacks: Max
26
Projectile Damage
3

Boss Enemies


Name
Musya
HP
80
Type
Lizard
Travel Speed
2
Interval of attacks: Min
22
Melee Damage
1
Pain state
Yes
Interval of attacks: Max
50
Projectile Damage
--

Name
Toy Princess
HP
100
Type
Troll
Travel Speed
3
Interval of attacks: Min
22
Melee Damage
2
Pain state
No
Interval of attacks: Max
36
Projectile Damage
--
 
Nittamituaki is responsible for each variable about enemies as described above.

Find the secret room !!


There is a rumor that "Zyrinx Fan Club" exists somewhere.
In that club, you can drink and see some games and several demos Zyrinx members created.
For example, they are "Sub-Terrania" and "Red Zone", very famous Mega Drive games.
Zyrinx was one of teams of Scavenger,Inc.
Many members of Zyrinx are also known as "Silents" in Amiga scene around 1990.
"CAT", "Hardwired", "Global Trash"..., do you remember them?


History:

1/1/2017:  This page and EAB thread were published.



>>Return to the Gloom MODs information page


>>Return to the top page of this website



This game is "Gloom3" MOD, which has been created as a derivative work,
and I hope that you recognize this game as an unofficial "fan game". Please don't sell this freeware.

Original 32X version's sound effects and graphics were created by Scavenger. ( Sega of America might also had involved with some graphics.)
Those were totally edited or fixed as "for Gloom Deluxe engine" files (objects' sprites & textures) by nittamituaki, in 2016.

All maps were made by nittamituaki, in 2016.
"Gloom 3" 's original program files was coded by Mark Sibly. This "cm-prg" file was edited by nittamituaki, in 2016.
In 2013, Gareth Murfin changed "Gloom 3" copyrights' state to public domain.

Special thanks to SegaSaturno members, who involved with dumping original 32X version in 2009.