MOD
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Description
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Download DATA
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The
First Age MODs' pack
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Fixed:
pics/title&title.pal, misc/script and maps/map1_0
"The ONE demo"(map1_0) was special format. For example, player and
player2
wasn't placed as event #1. So I fixed.
( Don't use this map1_0 when you want to play the game on your
Amiga. )
Added a demo map for "Amiga Power issue Aug 1995".
Tested using ZGloom April 26 version:
All levels have been tested, there were no problems.
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Gloom
3: Zombie Edition
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Fixed
misc/script. Renamed txts/floor10&roof10 to floora&roofa.
Renamed txts/floor11&roof11 to floorb&roofb.
It's because ZGloom loads the 2nd digits if a number of floor/roof
is comprised of
two digits. (e.g. ZGloom loads floor1&roof1 when it
should load floor10&roof10.)
Episode 6 uses tile11, and episode 7 uses tile10.
Tested using ZGloom April 19 version:
All levels have been tested, there were no problems.
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Zombie
Massacre "Gloom4"
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Fixed
stuf/stages. Renamed txts/floor12&roof12 to floor1&roof1.
Renamed txts/floor13&roof13 to floor2&roof2.
It's because we need to make ZGloom load correct tiles (See
above).
Tested using ZGloom ver 0.2.0:
All levels have been tested, there were no problems.
**Sorry! File name was wrong ("Gloom4-for-ZGloom.zip"). Now
corrected!**
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Czeslaw's
maps pack
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Fixed
pics/title&title.pal and misc/script . Added maps/restroom.
Replaced pics/dmTitle&dmTitle.pal for later Death Mask ADF
version's ones.
Edited each tile number (txts/floor&roof) for using as combat
mode
(First series: Death Mask, Second series: Portal, Third series:
City of Death).
Tested using ZGloom April 19 version:
All levels have been tested, there were no problems.
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Jecht
Battle
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Fixed:
pics/title&title.pal and misc/script
Tested using ZGloom April 19 version:
All levels have been tested, there were no problems.
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8bit
killer
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Tested
using ZGloom ver 0.2.0:
Palette of color of the picture before the 1st level corrupts only
when the first loading.
Anything else, there were no problems. ( All levels have been
tested. )
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Death
Mask 3D
(ADF version)
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Replaced
pics/Deathmask&Deathmask.pal for previous maps pack's ones.
Replaced pics/TheEnd&TheEnd.pal for previous maps pack's ones.
It is because ZGloom corrupts pallet of color of ADF's ones.
Tested using ZGloom ver 0.2.0:
All levels have been tested, there were no problems.
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Did
IT come from the desert?
(It's called DICFTD in short.)
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Fixed:
pics/title&title.pal and misc/script
Tested using ZGloom ver 0.2.0:
There were "almost" no problems, however, ZGloom might crash when
it shows
several transparent walls at once. My apologies, this mod (by me)
consists of
many transparent walls! ...And, flame textures in E4L2 don't
animate.
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earok's
example levels pack
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Original
sfxs/door is incompatible with ZGloom.
So I temporarily replaced that file for Gloom3's one. Misc/gun.bin
was also fixed.
Tested using ZGloom ver 0.2.0:
All levels have been tested, there were no problems.
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